![]() ![]() Merging meshes together is very simple in Blender, and is shown in the Meshes video below.įinally, ensure that you're not using an excessive amount of triangles. Therefore, VRChat recommends that you have one Skinned Mesh Renderer at maximum, and 3 static mesh renderers at maximum. ![]() On top of that, each additional mesh on your avatar incurs one or more additional "Draw Calls"- essentially, time spent by your processor telling your graphics card to draw something on the screen. There is very little reason to have more than one- most of the time, additional items can be built into the original model. These Skinned Meshes are significantly more expensive, and you should only have one skinned Mesh Renderer on your avatar. Skinned Meshes, however, usually have rigs (bones) that tell the engine how to move and deform the mesh based on the position of the bones. There's two types of Mesh Renderers that your avatar could have on it- Static Mesh Renderers and Skinned Mesh Renderers. Reduce the amount of meshes on your avatar ![]()
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February 2023
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